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Helis

Helis was our big project for the 3rd semester. As a class, we had to create rooms to create a monster hunter flying fortress. Each team had two rooms to create and we needed to follow the art direction which was neo-victorian steampunk. Inspired by the Bioshock and Dishonered universe. Our team had to do the living room and the armory. Each member of the team had to do some props and textures, but we still could focus on our specialization. So for this project I did A lot of props, I've worked on the level art with my teammate Alaric, and did most of the Fx in the scene. This project would have been impossible to realize in such a short amount of time without my teammates, so big thanks to all of you guys : Alaric Antos, Andréanne Bédard, Carl Stéphane Louissaint, Joffrey Kouadio, Lee-Anne Savoie et Nathan Sioui. A special thanks to Sebastien Primeau for directing this very awsome project.

Props that I have either only textured or did both model and textures.

Props that I have either only textured or did both model and textures.

Other props that I have either only textured or did both model and textures.

Other props that I have either only textured or did both model and textures.

The logo I created, before trying many color variations, which we used for our banners.

The logo I created, before trying many color variations, which we used for our banners.